Friday, November 7, 2014

So haven't been on here for a bit. Had been busy with the Polycount/Torn Banner Arms and Armor contest which I did a couple entries.

A month or so ago I joined the Dark Storm team and freelancing for Fenrir studios. Dark Storm is a sci fi shooter to be published on Steam. The game is Greenlit and we're hammering away to get that done and hopefully released early next year. So it has been sucking up most of my free time.

Monday, July 7, 2014

Back at it?

Recently I had a small hiatus from the game I was working on to get a couple weapons imported into Skyrim. They got submitted to the store and were the most popular Skyrim mods of the week so I was pleased with that. So I had a request from a friend of mine for another weapon and so I am going to be adding this Kukri soon.

I pushed myself back into doing some work on the game that I am working on with my friend, Jim. I completed the bird mount for our knight, Eli to be riding on. I am currently sitting idly on this project until Jim can get the AI working so we can actually get the game mechanics down and not worry as much about the visuals. I did a rough level work out for him to mess around with but after a bit of testing, I want to take the level in a completely different direction. On top of that, I think I will be switching the texturing system over to strictly unlit diffuse textures mainly for the reason of less textures on mobile devices.

I have a couple other things in the work at the moment so we'll see where that takes me. Until then, JIM GET ON THAT AI! :D

Friday, April 18, 2014

Taking A Break

So taking a small break from some of the game creation stuff, last weekend I manage to get some of my models into Skyrim with a couple mods. I used the Fallout 3 Archive utility, Nifscope, and the Steam Creation Kit to get all this to work.

It took a bit of time and quite a few tutorials to get it figured out. Most youtube tutorials showed how to take an existing weapon in game and just modify the settings of that weapon in the Creation Kit. Or they showed how to replace the 3d mesh of an existing model. Example: taking the Iron sword and replacing the mesh with one that you designed, however every iron sword in the game was now your mesh.

I had to basically put a couple tutorials together by first replacing an in game weapon (the iron sword) and then import those custom piecing into Creation Kit to apply my own settings such as damage, weight, smithing recipe, etc.

Once I managed to get one weapon in, getting the rest of them in was pretty easy (and repetitive). I would be happy to help any one with a custom weapon get it into Skyrim. I plan on seeing about submitting my weapons to the Steam shop so everyone can have some fun with my custom weapons.

Thursday, April 10, 2014

It Begins

So I guess I will start off with Welcome! I am a 3D artist working on some fun and exciting stuff. Aside from my day job as a 3D Artist at Glass Slate Digital and Communication Exhibits Inc., I am working on an indie project with a buddy of mine aimed at the mobile tablet and phone market.

We're doing a bit of a retrospective on games we grew up liking and are finding new and interesting ways to take some simple, what were at the time complex, ideas and expand on them. Not everything that gets published here will necessarily be relative to different indie projects. Some times it might be a bit of work stuff, side projects, doodles, eh whatever I really feel like. But for all intensive purposes, I think I would like to be able to share some of the indie dev process.

So without further to do:


 Here's some of the project process for the main character of this little game, Eli. He's a time knight who can slash between dimensions with his gear blade. As a time knight he belongs to a high order that keeps the peace between dimensions and timelines. If the brittle fibers of time are ever disturbed, the order sends its time knights to that place in space and time to see what's up.

So here we are, first post done. Woot.