Showing posts with label BGSU. Show all posts
Showing posts with label BGSU. Show all posts

Wednesday, February 15, 2017

CA2 - BGSU Motion Capture with XBox Kinect Test

Testing in class with XBox Kinect motion capture. Tried out using Brekel and Motion Builder for mocap.

Monday, February 13, 2017

Wednesday, February 1, 2017

CA2-BGSU Mash Fluids

In class tests using Mash with fluids, particles, and collision.

Monday, January 30, 2017

Wednesday, January 18, 2017

Wednesday, January 11, 2017

CA2 - BGSU Arnold Lighting Test

Arnold lighting - Maya lights
Arnold lighting - Arnold Lights
Arnold lighting - Arnold DOF

Tuesday, November 15, 2016

Thursday, September 22, 2016

CA1-BGSU Character Concepts

A couple concepts of the characters I plan on using for my animation.

Tuesday, September 13, 2016

Thursday, September 8, 2016

CA1-BGSU Synopsis

The Stone Carver. This story is about a stone carver from a high mountain village working on a great monument to himself in an effort to be remembered. Along his journey he learns what's more important than being remembered for your work.

CA1-BGSU World references

Real world references of style and architecture:
http://polycount.com/discussion/175101/skyislands-wip-thread