So taking a small break from some of the game creation stuff, last weekend I manage to get some of my models into Skyrim with a couple mods. I used the Fallout 3 Archive utility, Nifscope, and the Steam Creation Kit to get all this to work.
It took a bit of time and quite a few tutorials to get it figured out. Most youtube tutorials showed how to take an existing weapon in game and just modify the settings of that weapon in the Creation Kit. Or they showed how to replace the 3d mesh of an existing model. Example: taking the Iron sword and replacing the mesh with one that you designed, however every iron sword in the game was now your mesh.
I had to basically put a couple tutorials together by first replacing an in game weapon (the iron sword) and then import those custom piecing into Creation Kit to apply my own settings such as damage, weight, smithing recipe, etc.
Once I managed to get one weapon in, getting the rest of them in was pretty easy (and repetitive). I would be happy to help any one with a custom weapon get it into Skyrim. I plan on seeing about submitting my weapons to the Steam shop so everyone can have some fun with my custom weapons.
Friday, April 18, 2014
Thursday, April 10, 2014
It Begins
So I guess I will start off with Welcome! I am a 3D artist working on some fun and exciting stuff. Aside from my day job as a 3D Artist at Glass Slate Digital and Communication Exhibits Inc., I am working on an indie project with a buddy of mine aimed at the mobile tablet and phone market.
We're doing a bit of a retrospective on games we grew up liking and are finding new and interesting ways to take some simple, what were at the time complex, ideas and expand on them. Not everything that gets published here will necessarily be relative to different indie projects. Some times it might be a bit of work stuff, side projects, doodles, eh whatever I really feel like. But for all intensive purposes, I think I would like to be able to share some of the indie dev process.
So without further to do:
AAAAAAAAAAAAAAAAAAAAAAART!
Here's some of the project process for the main character of this little game, Eli. He's a time knight who can slash between dimensions with his gear blade. As a time knight he belongs to a high order that keeps the peace between dimensions and timelines. If the brittle fibers of time are ever disturbed, the order sends its time knights to that place in space and time to see what's up.
So here we are, first post done. Woot.
We're doing a bit of a retrospective on games we grew up liking and are finding new and interesting ways to take some simple, what were at the time complex, ideas and expand on them. Not everything that gets published here will necessarily be relative to different indie projects. Some times it might be a bit of work stuff, side projects, doodles, eh whatever I really feel like. But for all intensive purposes, I think I would like to be able to share some of the indie dev process.
So without further to do:
AAAAAAAAAAAAAAAAAAAAAAART!
Here's some of the project process for the main character of this little game, Eli. He's a time knight who can slash between dimensions with his gear blade. As a time knight he belongs to a high order that keeps the peace between dimensions and timelines. If the brittle fibers of time are ever disturbed, the order sends its time knights to that place in space and time to see what's up.
So here we are, first post done. Woot.
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